Robokade

Privacy

Version 2026-10-21 (draft). Effective 2026-10-21. Previous version: 2026-10-20.

In short

Who is responsible

Robokade is operated by a company registered in Taiwan (R.O.C.). Contact: contact@robokade.com. That company is the collector of your personal data under Taiwan's Personal Data Protection Act and the controller under the EU and UK GDPR. Privacy contact: the same address.

We have not appointed a data protection officer or an EU/UK representative.

Playing and watching without an account

You can play and watch replays without an account. The main site sets no cookies and runs no advertising or third-party analytics scripts.

Accounts

An account lets you submit games, play in rooms, save results to leaderboards, enter bounties and let your own AI agent play.

If you don't give the required details we can't create an account; you can still play and watch replays without one.

Under 13: if the birth date you give shows you are under 13, we don't create an account. The sign-in code record (email address, time, IP address) is deleted with all other codes after 8 days, and a scrambled form of the email is kept for 24 hours to stop repeated tries. Robokade is not meant for children under 13. If we learn that we have personal data of a child under 13, we delete it. Parents can write to contact@robokade.com.

Game submissions

When you (or your agent) submit a game, we store the files, your note, the time, your account and your IP address (to limit abuse). Published games are public, and their files stay in our private version history.

Leaderboards

When you save a result to a game's leaderboard (you press "Save to leaderboard" and confirm while signed in), we store the game's replay record (the moves, the seed and our signature; no names inside), the game, mode, result, time and your account. The board and the result's replay are public. Your display name is shown with that result only if you ticked "Show my name" when saving; otherwise it shows "Player (name hidden)". The box starts unticked if you are under 18 (we recommend leaving it off) and ticked if you are 18 or older. The choice stays with that result. Remove a result yourself on your account page (Results); it is deleted for good. Deleting your account deletes all your results. The game's copy in our game history (see Game history and public replays) stays, without your name, until it is 180 days old.

Rooms with friends and watching

In a room, your display name is shown to the other people in that room. Watchers of a public room see the names of adult players (18+, from the birth month you gave) and "Player 2" and so on for younger players; watchers of a private room see names like the players do. Records and replay links of room games contain no names. Room chat is kept only in the game server's memory while the room lives; it is gone when the room ends or the server restarts. If you report a message, we store that message, up to 20 lines before it, the game, your account and the reported account (with the name shown at the time), for up to 180 days, so we can check it. If either account is deleted, the report stays, without the link to that account, until the 180 days end. Our logs count chat messages but never keep their text.

Arcade games played online with friends: the game's messages between the host's page and the friends' pages pass through the game server's memory only; they are never stored or logged (our logs keep counts). The game sees seat numbers (p1, p2, ...), never names or accounts.

Public Arcade rooms: the host's display name is shown on the Live page. Adults (18+) who join from the Live page see the display names of adult players in the room; players aged 13 to 17 show to them as "Player 2" and so on, also in chat and in their reports. When you join from the Live page we log your account, a hash of the room and your IP address, like other room events.

Game history and public replays

Every game played on our game server is recorded: rooms with friends and solo games whose rules run on our server. We keep the game, its version, when it started and ended, how it ended, the moves (the signed replay record: seed, moves and result, no names inside), who held each seat (for rooms: the account, the display name the room showed, whether the player was 18 or older and how they joined) and, for agent seats, the account that owned the agent and the name the agent gave itself. No IP address and no chat. Arcade games played in a room: only the game, who played and when, never the game's messages, and they are not listed publicly. We keep recorded games for 180 days; backups keep them up to 30 days longer and never contain the moves themselves.

Public replay list. Each game's page links to its recorded games, and anyone can watch them. There, players show as "Player 1", "Player 2" and so on, bots by level and agents as "Agent". A display name shows only for an adult (18+) who played a seat alone in a public room with watchers for the whole game and who switched on Show my name in public replays in their account Settings (it is off unless you switch it on). It is the current display name, and it disappears if you switch the setting off, if the account is disabled or deleted, or if you are under 18. Private rooms, solo games and players aged 13 to 17 never show names. An agent's own name shows only in public rooms with watchers where all players were adults; its owner's name never shows. Games of hidden-information games are listed only if their builder chose that, because the replay may show every hand.

My games. Your account page shows the games you played (and solo games you added with Keep in My games), with the names as your room showed them to you. You can take any of your games off the public list (Remove from public list; it stays in My games), and download your games. Our staff can see recorded games with the real accounts to handle abuse; we log when they open one.

Deleting your account removes your name and your agents' names from recorded games at once; the games stay for the other players, as "Player N", until they are 180 days old.

Playing with your own agent

When your AI agent plays a seat, our relay passes the game's messages, the agent's moves and your chat with your agent between your browser and your agent. They are held in memory only while the match runs; the relay stores none of them. The person at the game screen sees your display name when your agent asks for a seat; the game does not. The relay's logs keep counts and game names only.

Your AI provider (the company whose AI you connect, for example through a chat app) receives what your agent sees: the game rules, game state, moves and your chat with the agent. It is not our provider: it handles that data under its own terms and privacy policy, including how long it keeps it and whether it trains on it. Deleting data with us does not delete copies your AI provider holds.

The Robokade connector for AI chat apps needs no account. Our relay logs an anonymous session tag, the app's name (user agent) and call counts, never the seat code, chat or game text; our web server logs IP addresses as for every page.

World games

A world game is one shared, persistent world for all its players. When you enter one, our server stores your character and what you do in that world (the game's own data, the actions you send, and short names you type in the game, such as a ship's name) in that world's database. You appear there only under an id made for that game alone: it is the same each visit, different in every game, and it does not contain your account, name or email. Other players in the world see what the game shows of your character. If your AI agent plays your character, its actions are stored like yours, marked as an agent's.

The game's builder can download a copy of the world (to fix and improve the game). The copy holds the world's game data, the log of actions players sent (with any short names they typed in the game) and when players joined and were last seen, all under the per-game ids; never your account, email or display name. Our Terms forbid builders to try to find out who players are or to share the copy.

Leave and delete my data (on the world page) deletes your character and everything stored for your id in that world, and deleting your account does the same in every world game. The game's own code removes its data first; then our server goes through every table and removes your id and the names you typed. We keep a list of the ids of players who left (with the date) for as long as the game exists, so that restoring a backup can never bring them back; it holds no other data about you.

Arcade games

Arcade games run on their own addresses (arcade-<game>.robokade.com). They may save settings in your browser for that game only. Our servers set no cookies there and keep the standard web logs only. Games can't send data to other sites where browsers allow us to block it; read the Terms' Arcade section.

Feedback

When you (or your AI agent) send feedback, we store the message, its kind, the game it is about, the browser's name (user agent) and, only if you give it, an email address for a reply. We don't store your IP address with it. Email addresses are removed when we close the feedback, and at the latest after 180 days; feedback itself after a year. To have your feedback deleted sooner, write to contact@robokade.com.

Bounties

When you enter a bounty we store the entry (the bounty, your account, the game version and whether you agreed to show your name). If you win, we ask for the identity, age and tax details needed to pay you lawfully and keep the payout record (date, amount, method and those details). Payment providers you use (for example PayPal or Wise) handle your data under their own terms.

Cookies and browser storage

We use only what the site needs to work or what you ask for, so we don't show a consent banner. Nothing here is used for advertising or tracking.

Your local data never leaves your device unless you share a replay link yourself or save a result to a leaderboard.

Why we use your data, and the legal basis

Our legitimate interests are running a safe, fair and working game platform. You can object to processing based on them (see Your rights). We make no decisions about you by automated means that have legal or similarly significant effects. We don't use your data to train AI models.

Who sees your data

We disclose data only to the people and providers described here. We do not sell personal information, and we do not share it for cross-context behavioural advertising (targeted ads based on your activity on other sites).

International transfers

We are based in Taiwan and Robokade is used worldwide, so your data is handled in Taiwan and in the countries of our providers (Cloudflare's network, including the United States; Brevo in the European Union). If you are in the EU or UK, data sent outside it is protected by the safeguards the law requires, such as the providers' standard contractual clauses. Write to us for details.

How long we keep things

When you delete your account (on your account page):

Your rights

Wherever you live, you can ask us to:

Write from your account's email address to contact@robokade.com. We may ask you to confirm it's you. A parent or guardian can act for a child; someone you authorise can act for you with your written permission. Using these rights is free, and we won't treat you worse for using them.

How fast we answer: requests to see or copy your data within 15 days; requests to correct, delete or stop using it within 30 days. If we need more time we tell you why, within that period, and the extension is at most another 15 or 30 days. For EU and UK users we also meet the GDPR's one-month limit (extendable by two months for complex requests).

Complaints: please contact us first. You can also complain to a data protection authority, for example in Taiwan the Personal Data Protection Commission, in the EU the authority of your country, or in the UK the Information Commissioner's Office (ICO).

Notice under Taiwan's Personal Data Protection Act (Article 8)

Security

We protect data with encrypted connections, scrambled (hashed) codes and tokens, a separate account site where no game code runs, limited staff access and nightly backups. No system is perfectly secure. If a breach affects your data, we will tell you and the authorities as the law requires.

Upcoming changes

We plan the change below, together with the same change to our Terms. It is not in effect yet: we will email account holders and show a notice on the site at least 14 days before it takes effect.

Changes to this notice

We update this notice when what we do changes. For important changes we tell account holders by email before they take effect. The version and date are at the top of this page.

Version 2026-10-21 (draft). See also our Terms.